![]() ![]() (see also the section on "Standardized descriptions" below). We then would extend the MD5Table table struct by (1) a way to specify which of the multiple variants for the game settings is meant, and (2) a field for an "extra description" string, like "CD", Floppy", "VGA", etc. The "multiple settings" would be internal only. To the end user, everything remains transparent, because each game id still maps to a unique (basic) game description. More specifically: For each gameid, we would allow multiple different game settings. So, instead of having a table that maps a gameid to a single game setting struct, we could use a one-to-many relation instead. for Monkey Island, it defaults to SCUMM version 4, even though some versions of MI are version 5 games. However, that guess can be quite inaccurate e.g. The SCUMM engine is also troubled by the fact that it currently uses the gameid to get an initial guess for the gamesettings. (game desc, SCUMM/HE version, feature flags, platform, language, etc.)
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